Monday, 10 June 2013

Async in C# and F#: Asynchronous gotchas in C#

Async in C# and F#: Asynchronous gotchas in C#

Back in February, I attended the annual MVP summit - an event organized by Microsoft for MVPs. I used that opportunity to also visit Boston and New York and do two F# talks and to record a Channel9 lecutre about type providers [5]. Despite all the other activities (often involving pubs, other F# people and long sleeping in the mornings), I also managed to come to some talks!
One (non-NDA) talk was the Async Clinic [1] talk about the new async and await keywords in C# 5.0. Lucian and Stephen talked about common problems that C# developers face when writing asynchronous programs. In this blog post, I'll look at some of the problems from the F# perspective. The talk was quite lively, and someone recorded the reaction of the F# part of the audience as follows:
Why is that? It turns out that many of the common errors are not possible (or much less likely) when using the F# asynchronous model (which has been around since F# 1.9.2.7, which was released in 2007 and has first shipped with Visual Studio 2008).

Gotcha #1: Async does not run asynchronously

Let's go straight to the first tricky aspect of the C# asynchronous programming model. Take a look at the following example and figure out in what order will the strings be printed (I could not find the exact code shown at the talk, but I remember Lucian showing something similar):
 1: async Task WorkThenWait() {
 2:   Thread.Sleep(1000);
 3:   Console.WriteLine("work");
 4:   await Task.Delay(1000);
 5: }
 6: 
 7: void Demo() {
 8:   var child = WorkThenWait();
 9:   Console.WriteLine("started");
10:   child.Wait();
11:   Console.WriteLine("completed");
12: }
If you guessed that it prints "started", "work" and "completed" then you're wrong. The code prints "work", "started" and "completed", try it! What the author intended was to start the work (by calling WorkThenWait) and then await for the task later. The problem is that WorkThenWait starts by doing some heavy computations (here,Thread.Sleep) and only after that uses await.
In C#, the first part of the code in async method is executed synchronously (on the thread of the caller). You could fix that, for example, by adding await Task.Yield() at the beginning.

Corresponding F# code

This is not a problem in F#. When writing async code in F#, the entire code inside async { ... } block is all delayed and only started later (when you explicitly start it). The above C# code corresponds to the following F#:
 1: let workThenWait() = 
 2:   Thread.Sleep(1000)
 3:   printfn "work done"
 4:   async { do! Async.Sleep(1000) }
 5: 
 6: let demo() = 
 7:   let work = workThenWait() |> Async.StartAsTask
 8:   printfn "started"
 9:   work.Wait()
10:   printfn "completed"
It is quite clear that the workThenWait function is not doing the work (Thread.Sleep) as part of the asynchronous computation and that it will be executed when the function is called (and not when the async workflow is started). The usual F# pattern is to wrap the entire function body in async. In F#, you would write the following, which works as expected:
1: let workThenWait() = async { 
2:   Thread.Sleep(1000)
3:   printfn "work done"
4:   do! Async.Sleep(1000) }

Gotcha #2: Ignoring results

Here is another gotcha in the C# asynchronous programming model (this one is taken directly from Lucian's slides). Guess what happens when you run the following asynchronous method:
1: async Task Handler() {
2:   Console.WriteLine("Before");
3:   Task.Delay(1000);
4:   Console.WriteLine("After");
5: }
Were you expecting that it prints "Before", waits 1 second and then prints "After"? Wrong! It prints both messages immediately without any waiting in between. The problem is that Task.Delay returns a Task and we forgot to await until it completes using await.

Corresponding F# code

Again, you would probably not hit this issue in F#. You can surely write code that calls Async.Sleep and ignores the returned Async<unit>:
1: let handler() = async {
2:   printfn "Before"
3:   Async.Sleep(1000)
4:   printfn "After" }
If you paste the code in Visual Studio, MonoDevelop or Try F#, you get an immediate feedback with a warning saying that:
warning FS0020: This expression should have type unit, but has type Async<unit>. Use ignore to discard the result of the expression, or let to bind the result to a name.
You can still compile the code and run it, but if you read the warning, you'll see that the expression returnsAsync<unit> and you need to await it using do!:
1: let handler() = async {
2:   printfn "Before"
3:   do! Async.Sleep(1000)
4:   printfn "After" }

Gotcha #3: Async void methods

Quite a lot of time in the talk was dedicated to async void methods. If you write async void Foo() { ... }, then the C# compiler generates a method that returns void. Under the cover, it creates and starts a task. This means that you have no way of telling when the work has actually happened.
Here is a recommendation on the async void pattern from the talk:
To be fair - async void methods can be useful when you're writing an event handler. Event handlers should return void and they often start some work that continues in background. But I do not think this is really useful in the world of MVVM - but it surely makes nice demos at conference talks.
Let me demonstrate the problem using a snippet from MSDN Magazine article [2] on asynchronous programming in C#:
 1: async void ThrowExceptionAsync() {
 2:   throw new InvalidOperationException();
 3: }
 4: 
 5: public void CallThrowExceptionAsync() {
 6:   try {
 7:     ThrowExceptionAsync();
 8:   } catch (Exception) {
 9:     Console.WriteLine("Failed");
10:   }
11: }
Do you think that the code prints "Failed"? I suppose you already understood the style of this blog post... Indeed, the exception is not handled because ThrowExceptionAsync starts the work and returns immediately (and the exception happens somewhere on a background thread).

Corresponding F# code

So, if you should not be using a programming language feature, then it is probably better not to include the feature in the first place. F# does not let you write async void functions - when you wrap function body in theasync { ... } block, its return type will be Async<T>. If you used type annotations and demanded unit, you would get a type mismatch.
You can still write code that corresponds to the above C# using Async.Start:
1: let throwExceptionAsync() = async {
2:   raise <| new InvalidOperationException() }
3: 
4: let callThrowExceptionAsync() = 
5:   try
6:     throwExceptionAsync()
7:     |> Async.Start
8:   with e ->
9:     printfn "Failed"
This will also not handle the exception. But it is more obvious what is going on because we had to writeAsync.Start explicitly. If we did not write it, we would get a warning saying that the function returnsAsync<void> and we are ignoring the result (the same as in the earlier section "Ignoring results").

Gotcha #4: Async void lambda functions

Even trickier case is when you pass asynchronous lambda function to some method as a delegate. In this case, the C# compiler infers the type of method from the delegate type. If you use the Action delegate (or similar), then the compiler produces async void function (which starts the work and returns void). If you use the Func<Task>delegate, the compiler generates a function that returns Task.
Here is a sample from Lucian's slides. Does the following (perfectly valid) code finish in 1 second (after all the tasks finish sleeping), or does it finish immediately?
1: Parallel.For(0, 10, async i => {
2:   await Task.Delay(1000);
3: });
You cannot know that, unless you know that For only has overloads that take Action delegates - and thus the lambda function will always be compiled as async void. This also means that adding such (maybe useful?) overload would be a breaking change.

Corresponding F# code

The F# language does not have special "async lambda functions", but you can surely write a lambda function that returns asynchronous computation. The return type of such function will be Async<T> and so it cannot be passed as an argument to methods that expect void-returning delegate. The following F# code does not compile:
1: Parallel.For(0, 10, fun i -> async {
2:   do! Async.Sleep(1000) 
3: })
The error message simply says that a function type int -> Async<unit> is not compatible with the Action<int>delegate (which would be int -> unit in F#):
error FS0041: No overloads match for method For. The available overloads are shown below (or in the Error List window).
To get the same behaviour as the above C# code, we need to explicitly start the work. If you want to start asynchronous workflow in the background, then you can easily do that using Async.Start (which takes a unit-returning asynchronous computation, schedules it and returns unit):
1: Parallel.For(0, 10, fun i -> Async.Start(async {
2:   do! Async.Sleep(1000) 
3: }))
You can certainly write this, but it is quite easy to see what is going on. It is also not difficult to see that we are wasting resources, because the point of Parallel.For is that it runs CPU-intensive computations (which are typically synchronous functions) in parallel.

Gotcha #5: Nesting of tasks

I think that Lucian included the next one just to test the mental-compilation skills of the people in the audience, but here it is. The question is, does the following code wait 1 second between the two prints?
1: Console.WriteLine("Before");
2: await Task.Factory.StartNew(
3:   async () => { await Task.Delay(1000); });
4: Console.WriteLine("After");
Again, quite unexpectedly, this does not actually wait between the two writes. How is that possible? TheStartNew method takes a delegate and returns a Task<T> where T is the type returned by the delegate. In the above case, the delegate returns Task, so we get Task<Task> as the result. Using await waits only for the completion of the outer task (which immediately returns the inner task) and the inner task is then ignored.
In C#, you can fix this by using Task.Run instead of StartNew (or by dropping the async and await in the lambda function).
Can we write something similar in F#? We can create a task that will return Async<unit> usingTask.Factory.StartNew and lambda function that returns an async block. To await the task, we will need to convert it to asynchronous workflo using Async.AwaitTask. This means we will get Async<Async<unit>>:
1: async {
2:   do! Task.Factory.StartNew(fun () -> async { 
3:     do! Async.Sleep(1000) }) |> Async.AwaitTask }
Again, this code does not compile. The problem is that the do! keyword requires Async<unit> on the right-hand side, but it actually gets Async<Async<unit>>. In other words, we cannot simply ignore the result. We need to explicitly do something with it (we could use Async.Ignore to replicate the C# behaviour). The error message might not be as clear as the earlier messages, but you can get the idea:
error FS0001: This expression was expected to have type Async<unit> but here has type unit

Gotcha #6: Not running asynchronously

Here is another problematic code snippet from Lucian's slide. This time, the problem is quite simple. The following snippet defines an asynchronous method FooAsync and calls it from a Handler, but the code does not run asynchronously:
1: async Task FooAsync() {
2:   await Task.Delay(1000);
3: }
4: void Handler() {
5:   FooAsync().Wait();
6: }
It is not too difficult to spot the issue - we are calling FooAsync().Wait(). This means that we create a task and then, using Wait, block until it completes. Simply removing Wait fixes the problem, because we just want to start the task.
You can write the same code in F#, but asynchronous workflows do not use .NET Tasks (which were originally designed for CPU-bound computations) and instead uses F# Async<T> which does not come with Wait. This means you have to write:
1: let fooAsync() = async {
2:   do! Async.Sleep(1000) }
3: let handler() = 
4:   fooAsync() |> Async.RunSynchronously
You could certainly write such code by accident, but if you face a problem that it does not run asynchronously, you can easily spot that the code calls RunSynchronously and so the work is done - as the name suggests -synchronously.

Summary

In this article, I looked at six cases where the C# asynchronous programming model behaves in an unexpected way. Most of them were based on a talk by Lucian and Stephen at the MVP summit, so thanks to both of them for sharing an interesting list of common pitfalls!
I tried to find the closest corresponding code snippet in F#, using asynchronous workflows. In most of the cases, the F# compiler reports a warning or an error - or the programming model does not have a (direct) way to express the same code. I think this supports the claim that I made in an earlier blog post [4] that "The F# programming model definitely feels more suitable for functional (declarative) programming languages. I also think that it makes it easier to reason about what is going on".
Finally, this article should not be understood as a devastating criticism of C# async :-). I can fully understand why the C# design follows the principles it follows - for C#, it makes sense to use Task<T> (instead of separateAsync<T>), which has a number of implications. And I can understand the reasoning behind other decisions too - it is likely the best way to integrate asynchronous programming in C#. But at the same time, I think F# does a better job - partly because of the composability, but more importantly because of greate additions like the F# agents [3]. Also, F# async has its problems too (the most common gotcha is that tail-recursive functions must usereturn! instead of do! to avoid leaks), but that is a topic for a separate blog post.

 References

Published: April 15, 2013 04:00
Tags: C# language | Functional Programming in .NET | F# language | Asynchronous 
 

  • RE: Async in C# and F#: Asynchronous gotchas in C# by Stephen Cleary (4/15/2013 6:14:26 PM)
    Excellent article!

    A few comments:

    #1: My background is C++, where I've had to do some uncomfortable CPS in the past. I'm not sure how F# async workflows behave, but if you view async/await as a compiler transformation to CPS, then starting the method synchronously is natural. So for me, Gotcha #1 is actually expected behavior.

    #2: The C# compiler also gives a warning.

    #3 & #4: Both results of allowing async void.

    I've heard that the async/await team wanted to disallow "async void", which is certainly more correct from a language design perspective. I expect the usefulness of async event handlers was just too much, though. (Of course, if C#/CLR could afford a redesign, it would be better to overhaul their entire "event" system which feels like something out of the '90s... Look! It's RAD!).

    Anyway, F# has the advantages of a smaller and more advanced user base, so they can afford to take the more correct route. :)

    #5 & #6: Both results of reusing the Task type instead of using a new type.

    I'm sure this was another tough-to-call decision. There's a lot of benefits to reusing the Task type (many of us in the community were writing Task-based asynchronous APIs for a couple of years before async/await), but then you get a bunch of members that "must be used with care" and there's no MSDN docs pointing this out.

    Another one that falls into this category is the Task constructor. This is a pretty common error for developers who have never used the TPL: when they need to return a Task they call the constructor and return it.

    And another one similar to #6 is Task.WaitAll and Task.WaitAny, which async newbies commonly confuse with Task.WhenAll and Task.WhenAny. 
  • RE: Async in C# and F#: Asynchronous gotchas in C# by Boris Letocha (4/15/2013 6:22:22 PM)
    After you will write about F# problems you can mention why this:
    open System.Diagnostics;
    open System.Threading.Tasks;

    let DoSomething = async { () }
    let DoSomethingRepeately = async { for i in 1 .. 10000000 do do! DoSomething }

    [<EntryPoint>]
    let main argv =
    DoSomethingRepeately |> Async.RunSynchronously
    let sw = Stopwatch.StartNew()
    DoSomethingRepeately |> Async.RunSynchronously
    sw.Stop()
    printfn "%A" sw.ElapsedMilliseconds
    0 // return an integer exit code

    Is over 4 times slower than this C#:
    using System;
    using System.Diagnostics;
    using System.Threading.Tasks;

    namespace ConsoleApplication1
    {
    class Program
    {
    async Task DoSomething()
    {
    await Task.Delay(0);
    }

    async Task DoSomethingRepeately()
    {
    for (var i = 0; i < 10000000; i++)
    {
    await DoSomething();
    }
    }

    static void Main(string[] args)
    {
    new Program().DoSomethingRepeately().Wait();
    var sw = Stopwatch.StartNew();
    new Program().DoSomethingRepeately().Wait();
    sw.Stop();
    Console.WriteLine(sw.ElapsedMilliseconds);
    }
    }
    }

    I think this shows that Gotcha #1 is actually great feature and C# is ahead of F# in async composability.
  • RE: Async in C# and F#: Asynchronous gotchas in C# by Boris Letocha (4/15/2013 6:34:48 PM)
    Sorry for formatting, it was not intentional to show that C# is ahead of F# in pasting to blog comments :-D 
  • RE: Async in C# and F#: Asynchronous gotchas in C# by Tomas (4/15/2013 7:05:35 PM)
    Thanks for the comments!

    @Stephen Cleary - You're right, the C# compiler also gives you warning in the second case. But that is very ad-hoc check. It does not prevent other similar problems - for example, when you have a nested task:

    Console.WriteLine("Before");
    await Task.Factory.StartNew(() => Task.Delay(1000));
    Console.WriteLine("After");


    In this case, F# simply benefits from the fact that it is expression-based and declarative. In that setting, ignoring results is always wrong. This problem is not actually specific to C# async - if you google search for "C# gotchas" you find that this makes programming with immutable types in .NET painful elsewhere - see [1].

    As for the other comments - as I said in the summary, I fully understand the C# design and I think it is probably the best that the C# designers could do (reuse tasks, make it fit with the C# model...). But I still think that writing asynchronous code in F# is a better idea, simply because the declarative nature of F# makes it easier to avoid the pitfalls.

    It is good to know that #1 is the expected behavior, at least for someone :-). But to me, the fact that the method returns Task suggests that it does not block. (And I think it is nice to be able to specify this scope explicitly with a code block....)

    @Boris Letocha - Your comparison is not relevant, because it is comparing the performance of code snippets that do not anything - and do not model any realistic setting. The F# async model is designed for I/O bound computations and so a certain overhead of async workflows is not a problem. If you are writing CPU-intensive parallel code, then you would use Tasks in F# too. (But see the series I wrote earlier for more details [2]).

    [1] http://stackoverflow.com/questions/241134/what-is-the-worst-gotcha-in-c-sharp-or-net
    [1] http://tomasp.net/blog/csharp-fsharp-async-intro.aspx
  • RE: Async in C# and F#: Asynchronous gotchas in C# by Boris Letocha (4/15/2013 7:26:56 PM)
    Of course it was just simplification. You can think that DoSomething is async getter from some cache which is mostly hit and then it is very relevant.
  • RE: Async in C# and F#: Asynchronous gotchas in C# by Tom (4/15/2013 10:51:04 PM)
    #3: Async void methods

    "the exception is not handled because ThrowExceptionAsync starts the work and returns immediately (and the exception happens somewhere on a background thread)."

    This is not quite true. The method runs synchronously, so the exception is thrown synchronously too, but it is wrapped by a Task object. However, this Task cannot be accessed because the return type is void.

    If no await keyword used in an async method execution flow, then the method finishes synchronously.
  • RE: Async in C# and F#: Asynchronous gotchas in C# by Petr Onderka (4/15/2013 11:26:40 PM)
    In addition to what others said:

    Gotcha #3 was surprising to me, but that's because the async method won't run on a background thread, since there is no await. But you're right that the exception can't be caught like that.

    Also, in gotcha #5, dropping async and await (i.e. changing the line to "await Task.Factory.StartNew(() => Task.Delay(1000))" won't actually help, because the result is still Task<Task>.
  • RE: Async in C# and F#: Asynchronous gotchas in C# by Vasily (4/16/2013 1:54:44 AM)
    Great article, thank you.
  • RE: Async in C# and F#: Asynchronous gotchas in C# by voyance gratuite par mail (5/14/2013 1:38:39 PM)
    Everything is well designed your site and very nice with many choices, it is a wonder! Congratulations. friendly

Wednesday, 5 June 2013

C# optimization

1. Boxing and unboxing

static private void TestBoxingAndUnboxing()
{
int i = 123;
object o = i; // Implicit boxing

i = 456; // Change the contents of i

int j = (int)o; // Unboxing (may throw an exception if the types are incompatible)
}

//this function is about 2*Log(N) faster
static private void TestNoBoxingAndUnboxing()
{
int i = 123;

i = 456; // Change the contents of i

int j = i; // Compatible types
}

2. Collections


//Using actual size for data rather than some default size increases performance up to 50%
ht = new Hashtable(count); // Creates an Hashtable using size = Count
LoadData(ht, count);


// Display results
Display.Show(1, "Elapsed time: " + t.ElapsedTime.ToString() + " ms \n", 0);

// End of the demo
Display.Show(-1, "Collections demo end.\n", 1);
}

static private void LoadData(Hashtable ht, int Count)
{
// Fill the employee collection with data
for (int i = 0; i < Count; i++)
{
Employee employee = new Employee(i, "Employee" + i.ToString());

ht.Add(i, employee);
}

3. Exceptions


//throwing and catching an exception is 1000 slower than checking for an error code
static void FunctionThatThrows()
{
throw new Exception();
}

static int FunctionThatReturnsErrorCode()
{
return -1;
}

4. Loops

//for loop is twice faster than foreach loop
static private void TestForeachLoop(ArrayList List)
{
int id = 0;

foreach (int i in List)
{
// Do something with the object ...
id = i;
}
}

static private void TestForLoop(ArrayList List)
{
int id = 0;
int count = List.Count;

for (int i = 0; i < List.Count; i++)
{
// Do something with the object ...
id = (int)List[i];
}
}

5. Garbage collection

//80% slower than doing nothing
static private void Test(int count)
{
DisposableObject []obj = new DisposableObject[count];
for(int i=0;i<count;i++)
obj[i]=new DisposableObject();

// Do some work with the object here ...

// Release the object.
obj = null;

// Forcing garbage collection to finalize the object.
Collect();
// Wait for the GC's Finalize thread to finish.
WaitForPendingFinalizers();
}
//150% slower than doing nothing
static private void TestDispose(int count)
{
DisposableObject []obj = new DisposableObject[count];
for(int i=0;i<count;i++)
obj[i]=new DisposableObject();
// Do some work with the object here ...

// Release the object.
for(int i=0;i<count;i++)
obj[i].Dispose();
obj = null;

// Forcing garbage collection to finalize the object.
Collect();
// Wait for the GC's Finalize thread to finish.
WaitForPendingFinalizers();
}
//best solution
static private voide LetDotnetCleanup(int count)
{

// Start performance timing
t.Start();
int count=int.Parse(args[0]);
DisposableObject []obj = new DisposableObject[count];
for(int i=0;i<count;i++)
obj[i]=new DisposableObject();

// Do some work with the object here ...

// Release the object.
obj = null;

t.Stop();
// Stop performance timing
}
 

6. Locks //ReaderWriterLock is 20 times slower than lock

ReaderWriterLock rwl = new ReaderWriterLock();
int m_Value = 0;

public int ReadUsingReadWriteLock(Int32 threadNum)
{
int Value = 0;

Console.WriteLine("Start Resource reading using ReadWriteLock (Thread={0})", threadNum);

t.Start();
rwl.AcquireReaderLock(Timeout.Infinite);

try
{
Value = m_Value;
}
finally
{
rwl.ReleaseReaderLock();
}
t.Stop();

Console.WriteLine("Stop Resource reading using ReadWriteLock (Thread={0})", threadNum);
Display.Show(1, " Elapsed time: " + t.ElapsedTime.ToString() + " ms \n", -1);

return Value;
}
public int ReadUsingLock(Int32 threadNum)
{
int Value = 0;

Console.WriteLine("Start Resource reading using lock(this) (Thread={0})", threadNum);

t.Start();
lock(this)
{
Value = m_Value;
}
t.Stop();

Console.WriteLine("Stop Resource reading using lock(this) (Thread={0})", threadNum);
Display.Show(1, " Elapsed time: " + t.ElapsedTime.ToString() + " ms \n", -1);

return Value;
}

7. Stack and Heap

N structures are Log(N) faster to allocate than N classes
class ClassObject
{
public int x;
}

struct StructObject
{
public int x;
}
//alloc structs
tAllocation.Start();
for (i = 0; i < repeat; i++) // repeat to get more acurate timing
s = new StructObject();
tAllocation.Stop();

//alloc objects
for (i = 0; i < repeat; i++) // repeat to get more acurate timing
c = new ClassObject();
  Reference http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndotnet/html/highperfmanagedapps.asp

C# optimization

How can we optimize a program? We can add performance optimizations to C# programs. High-level considerations, and factors external to your code, are often most important. But there are many low-level performance optimizations we can do that improve performance.
Overview In this overview, we describe the general considerations when optimizing your C# code. First the C# language is compiled, and with the .NET Framework, you can attain performance close to languages such as C or C++. Generally, using the simplest features of the language provides the best performance. For example, using the for-loop and avoiding parameters and return values is typically fastest. You must balance these performance goals with code readability and understandability.
Benchmark At all levels of performance optimization, you should be taking measurements on the changes you make to methods. You can do this with the .NET Framework methods available in the Stopwatch type. It often pays to create a multitude of console programs where the methods are benchmarked repeatedly on data as it changes.
Static methods In the C# language, non-inlined instance methods are always slower than non-inlined static methods. The reason for this is that to call an instance method, the instance reference must be resolved, to determine what method to call. Static methods do not use an instance reference. If you look at the intermediate language, you will see that static methods can be invoked with fewer instructions. You can see an experiment based on the callvirt and call instructions on this site.
Avoid parameters When you call any method that was not inlined, the runtime will actually physically copy the variables you pass as arguments to the formal parameter slot memory in the called method. This causes stack memory operations and incurs a performance hit. It is faster to minimize arguments, and even use constants in the called methods instead of passing them arguments. Avoid local variables When you call a method in your C# program, the runtime allocates a separate memory region to store all the local variable slots. This memory is allocated on the stack even if you do not access the variables in the function call. Therefore: You can call methods faster if they have fewer variables in them. One way you can do this is isolate rarely used parts of methods in separate methods. This makes the fast path in the called method more efficient, which can have a significant performance gain. Arithmetic Expression Optimization
Constants In the .NET Framework, constants are not assigned a memory region, but are instead considered values. Therefore, you can never assign a constant, but loading the constant into memory is more efficient because it can injected directly into the instruction stream. This eliminates any memory accesses outside of the memory, improving locality of reference.
Static fields Static fields are faster than instance fields, for the same reason that static methods are faster than instance methods. When you load a static field into memory, you do not need the runtime to resolve the instance expression. Loading an instance field must have the object instance first resolved. Even in an object instance, loading a static field is faster because no instance expression instruction is ever used.
Inline methods Unlike the C++ language, the C# language does not allow you to suggest a method be inlined into its enclosing method call spots. Often, the .NET Framework is conservative here and will not inline medium-sized or large methods. However: You can manually paste a method body into its call spot. Typically, this improves performance in micro-benchmarks, and it is really easy to do. However, it will make code harder to modify. It is only suggested for a few critical spots in programs.
Switch You will find that the switch statement compiles in a different way than if-statements typically do. For example, if you use a switch on an int, you will often get jump statements, which are similar to a computed goto mechanism. Using jump tables makes switches much faster than some if-statements. Also, using a char switch on a string is fast.

Flatten Array Jagged arrays While flattened arrays are typically most efficient, they are sometimes impractical. In these cases, you can use jagged arrays to improve the lookup performance. The .NET Framework enables faster accesses to jagged arrays than to 2D arrays. Jagged Array Examples Please note: Jagged arrays may cause slower garbage collections, because each jagged array element will be treated separately by the garbage collector.

String concatenation instead of StringBuilder

String concatenation works in such a way that every time when you add something to a string, a new address in the memory is being allocated. The previous string is copied to a new location with the newly added part. This is inefficient. On the other hand we have StringBuilder which keeps the same position in the memory without performing the copy operation. Thanks to the strings’ appending by means of StringBuilder the process is much more efficient, especially in case of hundreds of append operations.
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//INCORRECT
List values = new List(){"This ","is ","Sparta ","!"};
string outputValue = string.Empty;
foreach (var value in values)
{
   outputValue += value;
}

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//CORRECT
StringBuilder outputValueBuilder = new StringBuilder();
foreach (var value in values)
{
   outputValueBuilder.Append(value);
}

2. LINQ – ‘Where’ with ‘First’ instead of FirstOrDefault

A lot of programmers find a certain set of elements by means of ‘Where’ and then return the first occurrence. This is inappropriate, because the ‘First’ method can be also applied with the ‘Where’ condition. What’s more, it shouldn’t be taken for granted that the value will always be found. If “First” is used when no value is found, an exception will be thrown. Thus, it’s better to use FirstOrDefault instead. When using FirstOrDefault, if no value has been found, the default value for this type will be returned and no exception will be thrown.
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//INCORRECT
List numbers = new List(){1,4,5,9,11,15,20,21,25,34,55};
return numbers.Where(x => Fibonacci.IsInFibonacciSequence(x)).First();

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//PARTLY CORRECT
return numbers.First(x => Fibonacci.IsInFibonacciSequence(x));

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//CORRECT
return numbers.FirstOrDefault(x => Fibonacci.IsInFibonacciSequence(x));

3. Casting by means of ‘(T)’ instead of ‘as (T)’ when possibly not castable

It’s common that software developers use simple ‘(T)’ casting, instead of ‘as (T)’. And usually it doesn’t have any negative influence because casted objects are always castable. Yet, if there is even a very slight probability that an object can be under some circumstances not castable, „as (T)” casting should be used. See Difference Between C# Cast Syntax and the AS Operators for more details.
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//INCORRECT
var woman = (Woman)person;

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//CORRECT
var woman = person as Woman;

4. Not using mapping for rewriting properties

There are a lot of ready and very powerful C# mappers (e.g. AutoMapper). If a few lines of code are simply connected with rewriting properties, it’s definitely a place for a mapper. Even if some properties aren’t directly copied but some additional logic is performed, using a mapper is still a good choice (mappers enable defining the rules of rewriting properties to a big extend).

5. Incorrect exceptions re-throwing

C# programmers usually forget that when they throw an exception using „throw ex” they loose the stack trace. It is then considerably harder to debug an application and to achieve appropriate log messages. When simply using „throw” no data is lost and the whole exception together with the stack trace can be easily retrieved.
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//INCORRECT
try
{
   //some code that can throw exception [...]
}
catch (Exception ex)
{
   //some exception logic [...]
   throw ex;
}

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//CORRECT
try
{
   //some code that can throw exception [...]
}
catch (Exception ex)
{
   //some exception logic [...]
   throw;
}

6. Not using ‘using’ for objects disposal

Many C# software developers don’t even know that ‘using’ keyword is not only used as a directive for adding namespaces, but also for disposing objects. If you know that a certain object should be disposed after performing some operations, always use the ‘using’ statement to make sure that the object will actually be disposed.
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//the below code:
using(SomeDisposableClass someDisposableObject = new SomeDisposableClass())
{
   someDisposableObject.DoTheJob();
}
//does the same as:
SomeDisposableClass someDisposableObject = new SomeDisposableClass();
try
{
   someDisposableObject.DoTheJob();
}
finally
{
   someDisposableObject.Dispose();
}

7. Using ‘foreach’ instead of ‘for’ for anything else than collections

Remember that if you want to iterate through anything that is not a collection (so through e.g. an array), using the ‘for’ loop is much more efficient than using the ‘foreach’ loop. SeeForeach vs For Performance for more details.

8. Retrieving or saving data to DB in more than 1 call

This is a very common mistake, especially among junior developers and especially when using ORMs like Entity Framework or NHibernate. Every DB call consumes some amount of time and therefore it’s crucial to decrease the amount of DB calls as much as possible. There are many ways to do so:
§  Using fetching (Eager Loading)
§  Enclosing DB operations in transactions
§  In case of a really complex logic, just moving it to the DB by building a stored procedure
It goes without saying that there are hundreds of other types of mistakes made by C# programmers. If you know any interesting ones or you want to share your opinion about the subject, feel free to leave a comment below

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